6/28/2021 0 Comments Dnd 4E Dmg
I do agree with your DM that this will leave you prone if you hit or if you miss. If you hit it will leave you both prone.I was using these house rules for 3 rd edition and they still work for 5 th edition.I would typically allow a character to make a DC 15 DEX saving throw to jump out of the way and take no damage.Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).
Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen. So, at this point, its less a matter of how high shes jumping and more a matter of weight vs. So if the victim was capable of carrying 900 lbs., its basically just do they catch me, right. I recommend not increasing the damage from heaver objects, or reducing the distance they have to fall to do damage. In my games, everything weighing 200 pounds or more does the same damage. This is the same amount of damage your character would receive if he fell onto the ground from that height. And a character receives no damage from a fall of under 10 feet. It is showing how far an object of different weights has to fall in order to do 1d6 points of damage. An object weighing 200 pounds or more does 1d6 points of damage if it falls at least 10 feet, 2d6 if it falls 20 feet, etc. The Maximum damage column show the maximum amount of damage it can do regardless of how far it falls. And any object that falls less than 10 feet does no damage from the fall itself, but your DM may rule that it does some other type of damage depending on the object and the situation. Here is the rule for jumping When you make a high jump, you leap into the air a number of feet equal to 3 your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can. You would have to have a strength score of 24 to jump up 10 feet without a Strength (Athletics) check. That makes it almost impossible for you to jump high enough to do falling object damage to him. So in most cases it will be easier if you jump off of something like a balcony, a building, or a cliff. I would make this an opposed dex. If he doesnt see you I would make you do a DC 15 Athletics check to hit him. Failure to hit him indicates that you miss him and land on the ground. I do agree with your DM that this will leave you prone if you hit or if you miss. If you hit it will leave you both prone.
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